So, GeometryDashAPI is the library for edit everything that you imagine
Amooong things…
Edit your own level from the stored data, or download from the server and… edit it!
var local = await LocalLevels.LoadFileAsync();
var level = local.GetLevel("MyLevel", revision: 0).LoadLevel();
level.AddColor(new Color(11)
{
Rgb = RgbColor.FromHex("#ffa500") // orange
});
for (var x = 0; x < 1024; x += 4)
{
level.AddBlock(new ColorBlock(1887)
{
PositionX = x,
PositionY = (float)Math.Sin(x / 100f) * 120,
ColorBase = 11
});
}
local.GetLevel("MyLevel", revision: 0).SaveLevel(level);
await local.SaveAsync();
Open .dat
/.plist
file for explore your own statistics, creation, downloads, achievements and more
var manager = GameManager.LoadFile();
manager.PlayerName = "your name :>";
manager.Save();
For editing .dat
files with a text editor, you can use CLI tool for unpacking them
Don’t think about communicates with the server.
Ready-made methods are at your disposal for
var client = new GameClient();
var user = await client.SearchUserAsync("Folleach");
You can even interact with unofficial servers too
GeometryDashAPI
from NugetSee wiki for learn more information
The main version pattern is 0.x.y
Where x
is this some new feature or a big rework
Where y
is this a small fix [bug]
Sometimes there are -alpha
suffix appears.
This is means experiment release for include this library to other projects
Major 0 will be change to 1 when library will support most features of game
Every version should contains a tag, with prefix v
.
Example: v1.2.3-alpha
| Name | Link | |————-|——————————————————| | SharpZipLib | GitHub | | csFastFloat | GitHub | | UrlBase64 | GitHub |